The Galileo version describes projectile motion as a combination of horizontal motion with a constant velocity, equal to the projectile initial horizontal velocity component, and vertical motion with constant acceleration and an initial velocity equal to the projectile's initial velocity component. In the mood to try something different? This unique resource models two views of projectile motion. Projectile Motion: Galileo and Newton Simulation.If you don’t have Tracker yet, here’s a link to the free download: Download Tracker Video Analysis and Modeling Tool This resource uses the free Tracker Video Analysis tool to measure and analyze the motion of an angry bird projected from a slingshot to hit a pig. Projectile Motion Simulation: Problem-Based Learning Investigation The lesson is aimed at beginners as they explore variables affecting trajectory. Learners take the role of a military artillery officer with the task of explaining factors that affect the path of a projectile fired from a cannon. Can you set the initial conditions so that you hit the target? Teachers: For a unique activity to accompany this simulation, here’s a Problem-Based Learning exercise developed by a high school teacher. By manipulating angle, initial speed, mass, and air resistance, concepts of projectile motion come to light in a fun and game-like environment. In this simulation, students can fire various objects out of a cannon, including a golf ball, football, pumpkin, human being, a piano, and a car. The simulation is an HTML5 simulation that was designed with iPads, Chromebooks, and smart phones as the target device. The simulator is accompanied by three separate exercises that emphasize various aspects of projectile motion. The velocity vector components, acceleration vector, and the trajectory trace can be toggled off and on. The trajectory, range, and time of fight are displayed. This projectile simulator allows students to alter the launch speed, launch height and launch angle of a projectile.
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